

Plenty of players will probably get it for free though, as it’s a novel bonus for anybody who buys Warhammer 2 between now and one week after release. Norsca’s two Lords (skull fashion afficionado Wulfrik and three-time vomiting world champion Throgg) keep their raiding and ravaging strictly to the main campaign, and the DLC is priced accordingly at $10. That’s consistent with Creative Assembly’s stated policy towards future expansions, which will focus more on additional Legendary Lords and larger rosters. Norsca are also the first paid DLC faction to come without a separate mini-campaign. Special Norscan versions of hounds (Ice Wolves) and trolls (Ice Trolls) can inflict a ‘Frostbite’ status effect, slowing foes and keeping them pinned in place for a battering. The faction core is ferocious (though generally poorly armoured) warriors, short-range ‘hunter’ themed missile troops, and an impressive range of monstrous friends. Norsca’s Total War line-up is an intriguing one for Warhammer historians, featuring fringe creatures like the aforementioned Skin Wolves, and the oft-forgotten Fimir (beaked Cyclops-like monsters last seen in the mid-80s and titles like Heroquest).

As far as I can tell they haven’t had tabletop representation since the 1980s, so this is the first playable faction in the game from outside the established 6-8th Edition races. The Total War: Warhammer team apparently has the blessing of Games Workshop to delve deep into the archives in order to expand lesser known rosters like Norsca. Sir, I have a very angry, hairy parcel to deliver.
